"...Perplex city is one of a number of alternate realty games that blur the boundaries between the real and the virtual worlds . It uses real world events and clues planted on the Internet, television and newspaper to guide players on a real-life treasure hunt ..."
Players from 92 countries have been trying to solve the clues on the web and around the world in search of the "Receda Cube", an "artefact" hidden in a secrete location.
Recently a man from UK, after almost a year play, following clues of a real life event, tracked the "Receda Cube" down to Wakerly Great Wood in Northamptonshire, winning £ 100.000 as prize.
A new Perplex City game will start later this year, so...eyes open and good luck !
Read the whole story from BBC news here
Thursday, February 08, 2007
IniVA, the East London based gallery and arts reference library is launching a three year (2007-10) education, events and multimedia initiative exploring the politics, ethics and aesthetics of map-making through the lens of contemporary artistic practice.
This week artists and educators interested in creative mapping met at The Royal Geographical Society to swap notes on their practices and plant seeds for future collaboration. FreqOUT! curator Amy Robins gave a presentation on the work of FreqOUT! and her own practise - see below a film still from Drawing In Time - a map of the sonic activity under Waterloo Bridge, July 2006.
InIVA has created a fantastic blog in which they aim to upload one map a day. Have a look at InIVA Creative Mapping Blog to see how they are doing... or
InIVA to find out more about the gallery
or the Royal Geographical Society to learn about the RGS's fantastic library of resources.