Thursday, October 05, 2006

Artful Gaming at the Dana Centre

As part of the London Games Festival Fringe, Cybersalon and Select Parks have been hosting 'Artful Gaming' at the Science Museum’s Dana Centre this week - a one-day forum and week-long exhibition that spotlights innovation and platforms new work, new developments and new thinking in gaming culture.

FreqOUT! went along today and two works caught our eye due to their experiential learning potential for young people.

The first was 'Chit Chat National Park' (see above), a live MUD (multi user domain) by Toshi Endo, where individuals can take on avatars, and communicate with corresponding emotions in a utopian environment. We think this would be extra interesting if played between two youth communities on different estates across London - allowing young people to communicate on a level, without judging each other on dress/voice/skin colour/age etc.

The second was 'EdgeBomber' (see above below right), by Susigames - a german art colletive. EdgeBomber is a pervasive video game installation, where the creation of the game world is an active part of the game. The player uses tape, stickers and scissors to create his own playground on a blank wall. The system then grabs the scenery and creates a virtual level for our jump-n-run video game. The newly grabbed playground is extended and finally projected back to the original scenery. Thus a mixed media/augmented reality level is created. This seems like an exciting way for palyers to gain control over the way their interactive gaming environment looks and works - rather than just being a consumer.

You can find out more about Artful Gaming at:
CyberSalon / Artful Gaming

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